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22/11/2018Truchet polygons in a 4.8^2 (squares and octagons) tiling, as a pixel shader:
https://www.shadertoy.com/view/MlyBRG

2/11/2018Raytracing a "gyrobifastigium"-shaped voxel grid with analytic intersections:
https://www.shadertoy.com/view/4lcBWX

The gyrobifastigium is an octahedron too, but it has regular sides (4 regular triangles + 4 regular quadrangles) so it's more mathematically pleasing, of course.


29/10/2018Raytracing an octahedron-shaped voxel grid with analytic intersections:
https://www.shadertoy.com/view/4lcfDB

Regular octahedrons apparently don't tessellate, so these are irregular. But it's all about the look, right?


24/10/2018Here's a trick to raytrace a triangulated heightfield taking only one sample of the heightfield per visited triangle. The triangle intersection test itself is simplified too. The algorithm is similar to triangle strip rasterisation.
https://www.shadertoy.com/view/XlcBRX

2/10/2018Some WIP procedural modelling stuff in Notch.


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