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1/9/2018I've added the "stippling" effect from my 4-kilobyte demo お花見 (Ohanami, https://www.pouet.net/prod.php?which=71888) to Shadertoy: https://www.shadertoy.com/view/4tVcWR

21/8/2018New 8-kilobytes demo released at Evoke 2018. Got 3rd place in the 64kb category! Runs entirely as one compute shader, everything is made of particles (up to 16 million of them).
https://www.pouet.net/prod.php?which=77684
https://www.youtube.com/watch?v=i39jObQR-ag

24/7/2018New realtime animation (demo) "Isokala" released at Nordlicht 2018, with music by noby.
https://www.pouet.net/prod.php?which=77147
https://www.youtube.com/watch?v=dHfian9REu0

23/7/2018Here's the pure-shadercode rabbit character I was working on some time ago, now in Shadertoy form!
https://www.shadertoy.com/view/XlccWH

13/6/2018It turns out that Pokémon are easy to generate procedurally in a pixelshader when they're made out of boxes (like they are in the new game that was recently released).
https://www.shadertoy.com/view/ldyBWD


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