Generated On: Mar 2 2024
Blog
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3/2/2021New shader: An infinite self-similar zoom based on the golden isosceles triangle, which has inner angles in ratio 1:2:2 and side lengths in ratio φ:φ:1. https://www.shadertoy.com/view/Wlcfz4

31/1/2021New shader: A recreation (with some extra shading) of figure 18.10 on p.293 of the book Tessellations by Robert Fathauer (ISBN 978-0-367-18597-8). https://www.shadertoy.com/view/3l3fRn

26/1/2021New shader: Calculating divergence (something similar to curvature) of an SDF analytically using dual numbers. So there is no need for epsilon tweaking, and fewer trigonometric calculations are performed. For this I used 2nd-order chain rule via Faà di Bruno's formula, and the Laplacian. It's basically 2nd-order automatic differentiation. https://www.shadertoy.com/view/3tGcRt

16/9/2020New shader: A simple way to create a tiling with varying cell sizes: https://www.shadertoy.com/view/3styzn

15/9/2020New shader: Another ray traversal of triangular prisms, but this time they are irregular: https://www.shadertoy.com/view/wtjfDt


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