16/5/2018 | Trying to see if I can do some kind of character modelling in shadercode.
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13/5/2018 | Here's an idea I had to apply Voronoi cell partioning recursively. The domain is partioned into a small number of cells, each one becoming a 'portal' to N more cells. All of these images were generated by the same algorithm (no pre/post processing). Works great in a pixel shader.
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11/5/2018 | Another friday, another totally-procedural scene made with Notch. Also, it renders in realtime!
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4/5/2018 | Had some fun this afternoon trying to create something entirely within Notch. Nothing is imported except for the HDRI used for the environment lighting. Yes, the leaves do look like M&M's.
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3/5/2018 | Also at Revision this year we released a PC demo (an invitation to the Nordlicht demoparty in Bremen) made using Notch. with music by noby and 3D models by kaomau and SunSpire.
https://www.pouet.net/prod.php?which=75810 YouTube capture: https://www.youtube.com/watch?v=LXKvFK6n1T4
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