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24/11/2017 | Some more procedural lines in a single-pass pixel shader. |
21/11/2017 | Some procedural lines rendered by a pixel shader, using pixel differentials to get consistent line thickness from a heavily-distorted 2D field. |
7/10/2017 | Pixel-style solid shiny GLSL heart (with a few cracks). https://www.shadertoy.com/view/MlByzh |
3/10/2017 | Another 4k released this weekend, at Deadline in Berlin all about a Sakura tree. (I might consider this unfinished). http://www.pouet.net/prod.php?which=71888 |
10/9/2017 | I was inspired by the great work being done with MagicaVoxel to try something similar, but procedurally in a shader: https://www.shadertoy.com/view/ltfyD7 |
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